Track
Race on the built-in Test Oval, or import a photo/scan of a real board and trace its racing line below — click along the road in race order.
How to import a track
1. Click Import track image… and pick a photo/scan of the board (it's stored in this browser, auto-shrunk to fit).
2. Your FIRST click goes on the space just BEHIND the finish line — that's the pole (P1) start space. Your SECOND click is the space just AFTER the line, so the finish line sits between them (a 🏁 marker appears there).
3. Keep clicking along the centre of the road in race direction, one click per space (≈40–70 points). The last point auto-joins the first.
4. Switch to Toggle corner and click points that sit on a corner.
5. Save racing line — then race on it via the track selector (top right).
A lap only counts once a car reaches (or passes) the space after the line. Use Set pole space if you need to move the start elsewhere later.
The oval is generated and can't be edited. Importing a new image replaces the previous imported track.
Racers & Grid
Add each car. The order here is the starting grid — P1 on pole. Changing racers or grid order clears a recorded game.
Game
Program the race on the map. The app tells you which car is up — click the space it moves to. The smooth simultaneous replay comes in Play.
Turn order
Moves
Playback
All cars move at once into their end-of-turn positions, carrying their speed from turn to turn. Each turn is 10 seconds on the race clock. Shortcuts: Space play/pause · ←/→ step